![]() ![]() Act 1 tends to be more a standard straight forward level, and for the classic remakes, it’s more of a remix of what they were. Not only this, but they’ve added so many new mechanics to the levels. The animation of them has more frames compared to before, even the spinning rings seems smoother and Sonics new run animation at his fastest is such a throwback it shows they knew exactly what they wanted to do when making this game. The art into these new levels though is a perfect fit for what we had in the 90’s, and with the ‘Saturn style’ graphics we’re getting, and this is clear on the sprites too. I say sadly because while I still enjoy these levels, and it was so much fun to be playing them again, I want new levels, as most of the new levels have their own theme and aesthetic going on and I really wanted to see what new types of worlds we could explore with Sonic. Speaking of levels, most of them fit right in with the other classic sonics levels, this is sadly because a good portion of the levels are ripped straight from classic Sonic games. It’s the same running and jumping on badniks, collecting rings, trying not to drown, defeat the mini boss and move onto act 2. But as a whole – it’s the same game you’ve been used to. Checkpoint special stages are taken straight from the tense ‘collect the blue spheres’ game from Sonic 3 / Sonic & Knuckles. Chaos Emerald stages are a brand new type of game, with a very 90s aesthetic going on, which have the art style of the special stages from Sonic 1, but play like the special stages from Sonic CD. Some of the elements are tweaked however. You get all the standard tricks including some from Sonic CD, the lesser played one, such as the drop dash (although I haven’t really used it). Sonic handles exactly as you expect him to, you can feel the weight of the character, the bounce off after attacking badniks, the flow of jumping of ledges and rolling into a ball and flying down ramps and loops, it’s perfect. The amount of work gone into making it feel like a sequel to a 23 year old game truly shows. Think if Sega released another 2D sonic, but on the Saturn, so you’ve got the basic Sonic gameplay, but with added effects, music, textures and basic 3d graphics. SEGA picking up these types of people, people who understand what makes the games so great, just shows how committed they were to making an authentic experience for the fans.Ĭhemical Planet Zone still has the best musicīut enough about all that, how is the game? In short, it’s everything you’d expect from classic sonic, but so much more. ![]() The intro animation was created by Tyson Hesse, who started out drawing Sonic fan art on DeviantArt using a pen pressure sensitivity tablet, who was then picked up by Archie Comics to do work for Sonic the Comic. One of the major developers for the game, Christian Whitehead, started out by modding games such as Sonic CD to make them more playable. Without even playing the game we can see the effort gone into making this game a true love letter to the fans. Sonic, Tails and Knuckles blasting through stages in a beautifully animated intro reminiscent of classic Sonic in the 90s. Leaving the game for a few seconds loads up an animated intro for the game, which is one of the most endearing starts I’ve ever seen for any game. ![]() The title of Sonic Mania loads in classic fashion, with Sonic center screen waving his finger as he had done in the Mega Drive days of before. Sonic Mania was one of the most anticipated games of the year for me.Īs soon as the game starts you’re greeted with that old familiar “SEGA” chime and I already had a huge smile on my face. A true sequel to Sonic 3 & Knuckles (and not that Sonic 4 garbage) made by people who truly understood Sonic games. Luckily it seems SEGA are onto this, and while we have Sonic Forces coming (made by the same team that made Colours and Generations), they decided to give us an absolute treat of a game that hit me, and no doubt hundreds of other gamers, right in the Nostalgia spot. Even his earlier titles like Sonic Adventure 1 and 2 have aged poorly and as a whole, are pretty bad games. I’ve always been a Sonic fan, but even I know that the series has not fared well in the 3D world, with some exceptions like Colours and Generations, its been pretty bad. While Mario enjoyed a plethora of games in the 3D world with a constant high rating, Sonics games have always been mediocre at best, and then recently Sonic Boom and the Rise of Lyric drove the entire franchise into the ground that even Sonics most loyal fans couldn’t defend. It’s no secret that Sonics transition into the 3D world wasn’t the rousing success that his rival Mario had. The true sequel after 23 years of waiting, and totally worth it ![]()
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